Showing posts with label CLG. Show all posts
Showing posts with label CLG. Show all posts

Sunday, September 28, 2014

My Dream Job

I bet you all didn't see me getting another one of these things written up so quick eh? Well surprise! I did it and there ain't nothing you can do about it. Anywho before I get started on this topic. (12/30 if you are keeping count.) I would like to establish a "qualification" of sorts to the question. This said qualification is simply that money doesn't really enter the equation. When one talks about a "dream job" I feel like you should be looking for job satisfaction and not a fat cheque at the end of the day, because that ends up being the factor that deters a lot of people from pursuing these dream careers. So many of us would much rather, read/write, act, create art, music, or other similar activities, but the unsavory truth is that these jobs are rather top heavy in the sense that if you aren't the best at those things you will probably struggle to keep a roof over a family's head. So we compromise and choose careers that make us the money we need while hoping that we'll have enough time to pursue those interests in our free time. So with that in mind I decided that for this question I would assume that whatever I chose would provide enough to comfortably provide. Fair? Fair. Not like it matters whether you agree with this qualification anyways.

My dream job at this point in my life would be to work as a coach for a professional league of legends team. I figure the majority of people who read this blog are going to read that and think to themselves, "That's not even a real thing and therefore cheating." So I'll try to give a brief overview of what a coach does for a team. I'll also try to be a bit more general since this could easily be a post on its own. So basically a coach's job is to give their teams the best possible chance to succeed outside of actually playing the games for them. This can vary from a wide range of things from planning out team strategies and analyzing opponents games to find potential weaknesses to even to the role of mediator between teammates in solving internal issues within a team. These issues can be directly related to in game problems like two players not communicating properly with each other during a game to something as silly as two players not getting along outside of the game. The former can be a problem that easily bleeds into the game since the common practice at this time is to have the entire team live together under one roof. Another responsibility of a Coach is to find other teams to practice against or "scrim" with. It's actually quite similar to how coaching works in traditional sports, funny how the works out isn't it? Just on a smaller scale.

Like this, but with less yelling. 
Some of these reasons include that it would be a career in E-sports, something I'm quite passionate about. (See my previous post) It would also be challenging task to perform since there are a lot of things that need to be done and some of them, such as planning out a strategy for the team are evolving tasks that are never totally complete. A job like this also encourages my competitive side since I'd hopefully be working with a team that wants to be the best right? Now some might ask, "Why not just be a player though? Wouldn't getting paid to play the game be more fun?" In short, no you silly goose. Longer answer is that I think being a coach would be better for a few reasons and yes I'll explain it to you thanks for asking. Sometimes you play one particular game for a long time and then become so bored with it that you just stop completely, this is known as "burnout" and I'm quite prone to it, you know what you can't do if you play one game for a living? Stop playing it randomly. So that doesn't fit me. Players in the professional scene are also constantly up for ridicule on sites such as Twitter and Reddit, and I don't really want to be just eating hate from random strangers all day everyday. Coaches receive that hate as well, but not nearly as bad as the players do.  Lastly while a player must be well versed in the strategies of League of Legends they don't have the opportunity to fully immerse themselves in it since they have to spend a large portion of time practicing being good at the game. Since you know, the best strategy doesn't mean anything if you can't execute it and the strategy of League of Legends is what I appreciate most about the game.

So there you have it, my dream job. Why aren't I actively pursuing this? See the first paragraph. It's a massive risk and only the absolute best even manage to get paid positions and even then it's not some massive bag of money to be had. So I'll stick with what I'm doing because I do love it and it will at least land me a steady paycheck... hopefully. Peace out buddies.

You made it to the end! Here is a Corgi with a bow tie for your troubles. 

Sunday, February 2, 2014

A Quick Look at the Fast-Push Strategy in League. Part one: Compositions.

Fast-pushing is a strategy that has become extremely prevalent in competitive League of Legends. The strategy revolves around taking enemy towers down early and fast in order to establish dominance over the map and snowball the game into a fast victory. It often relies around team compositions with strong early/mid games but suffer heavily into the late game. This puts an effective "Timer" on the team to create the overwhelming advantage before the opposing team accrues enough gold to buy the core items for their compositions which often rely more on the later portions of the game. Recently in the North American LCS there was a game that very well described how a fast push should work, and also what a team needs to do in order to stall the game out long enough for overcome the early disadvantage and win the game. I'll be going over the Curse vs Counter Logic Gaming match from Week three of the NA LCS to examine some of the in's and outs of Fast-Pushing, both pros and cons. Today it'll be just the drafting portion of the game.

So what I would say is the general rule of drafting fast pushing teams is that you want attack damage/speed, strong wave clear and mobility. You also want to try and bait the other team into picking champions with weak wave clear, as strong wave clear is the main method of stopping a fast pushing opponent. With that in mind let's see what drafting decisions Curse and CLG make in champ select. Starting with bans, where not a whole lot unfolds in regards to the fast push strat. CLG ban away a few champs that have strong potential to pick off individual champions, but that doesn't really matter that much to Curse because they aren't going for a team comp that focuses on picking people off like that, rather forcing them to back away from turrets through out numbering people at the turret with smart and fast rotations. Curse also doesn't ban away any really strong wave clearing champions, more of two all around strong picks with the Annie and Elise bans.

Moving into the picking portion of the draft we begin with Curse picking up Ziggs. Ziggs works really well with fast push strategy because it's very easy to push enemy minion waves out and shove yours up against the oppositions tower allowing you to either put damage on the turret or to roam to another lane and help shove turrets there. Shoving a lane like this also keeps at least one person pinned to the turret allowing for your rotation to become more effective. CLG respond to the Ziggs pick with a Renekton and Shyvanna. Now both of these champions have decent wave clear with Shyvanna's actually being quite strong, however picking them both of these forces the Shyvanna to play in the jungle, making her far less effective in stopping the fast push because when you are playing Shyvanna in the jungle, your strength comes from counter jungling, and not so much from moving into lanes and assisting/ganking. Curse then takes Dr. Mundo and Jinx. Dr. Mundo can hold a turret very well and Jinx might be the best turret pushing champion in the entire game with her natural attack speed steroid from her Q and strong wave clear from her Q as well. These two picks now are also very smart as they don't reveal that Curse is looking for a fast push strategy. The first three picks from Curse are totally normal picks that could also be used in a pick comp or a team fighting comp due to Mundo and Jinx both having forms of CC and strong late game scaling. Not knowing it's a fast push comp CLG take Vayne and Yasuo next. Both of these champions are really bad at defending the fast push as vayne has no real inherit wave clear and Yasuo needs a static shiv at least before he can clear waves easily. Knowing that CLG has now picked a team compositon that will struggle against the fast push Curse immediately lock in the Nunu and Janna picks. Nunu and Janna both have good synergy with  Jinx adding another attack speed steroid and an attack damage steroid with Janna's shield, not to mention the knock-up form Janna can also persuade people to abandon turrets form fear of the dive initiate she brings, Janna's ultimate also can counter-act the hard engage a Shyvanna ult brings to a team fight. So two very smart picks for this composition. CLG knowing what they are up against now have no real choice but to simply stick to the comp they are already bulding and lock in the Lulu for the last pick.

So in summary, Curse picked strong pushing champions that are also usable in other compositions to bait CLG into picking champions that are weak against the fast push. Once Curse knew CLG couldn't build a strong composition to counter their strategy they revealed their strat with their last picks. CLG at this point has no other choice but to stick to their guns and hope to out play Curse in game.

Later this week (Prob Tues/Wed) I'll be looking into the first twenty minutes of this game to see how Curse now execute this fast push strategy.

Obligitory Chauster picture. 
Image source from ibuypower.com

Wednesday, January 15, 2014

The Casual Fan's NA LCS Power Rank!

With the North American League Championship Series booting back into high gear this weekend, I'd thought I would share some of my thoughts on how the North American teams stand up to each other with their European imports. So without further delay, we'll proceed form eight too one!

#8 - Dignitas. Let's get something straight, I am a Dig fan, I love these guys and I sincerely think that Qtpie is one of the best AD's in North America, but at this moment there isn't really a lot else going on for them. Scarra is kind of just another mid right now, Kiwikid is still new to support, Crumbz has some moments of brilliance and Cruzer just looked totally outclassed against Wickd at the Battle of the Atlantic event. I hope to see this team improve and I think they can, but right now they are in deep trouble.

#7 - Curse. Curse probably isn't actually as bad as I'm saying they are, but thats mostly because I haven't jumped on the Quas hype train. Dominate and VoyBoy seem to be meshing well together in play so they've got that over Dig at least. Cop and Zekent will almost guaranteed be one of the most average bottom lanes in North America, and with the upcoming changes in patch 4.1 almost forcing the 2v2 every game Curse's bottom lane will have to lean on their solo lanes even more if they are to start winning games.

#6 - CLG. I don't get it. I just don't. CLG has everything in the right place to be top 2 team material. They have one of the best strategic minds in League with MonteCristo coaching them, one of the two most mechanically gifted players in North America with Doublelift and Link who are both very capable of carrying games. I'm particularly fond of Doublelifts preference to playing Jinx, a champion I think can carry games infinitely better than other top picks such as Cait, Lucian or Sivir. On the other end of the bot lane, Aphromoo seems to have become very comfortable with supporting and is enjoying it, and Nien continues to evolve into a high quality top lane player. Finally, they have the super strong European jungler now in Dexter. They should have everything going for them, but things just don't seem to work out. I wouldn't be suprised in the slightest if CLG challenged for Top 2 in NA, but until something magical happens that makes this team work they'll continue to wallow in mediocrity.

#5 - Coast. Coast looked really good playing against the other challenger teams during their relegation period, but those are only the challenger teams. Coast suffers from the same problem that Curse does in my mind in that they are good players, just not great. Nothing about them really stands out, but their bot lane doesn't make me cringe with how passive they are at least so I'll rate them a fair bit higher than Curse. Someone's gotta be the middle of the pack team I suppose.

#4 - XDG. I honestly didn't know whether to put XDG or EG here, ultimately the recently renewed commitment to swapping Xmithie to AD and Zuna to jungle forced my hand though. Xmithie is a great jungler, and I really don't think he's going to fully adapt to the bottom lane until very late into the split or even the summer split. Zuna's positioning as AD was well... pretty awful, he just seems to want to go in deep all the time, so I guess Jungle will suit him better, but really this move overall is a mistake I feel. Despite this bad move within the team, I still think XDG will be a strong team that will give people a good run for their money. If they can stop throwing games I think they can beat anyone really.

#3 - EG. All hail the European rejects! Seriously though, this team has a really solid line-up. Snoopeh seems to be back on the rise getting his mechanics back together. I do thin Yellopete is way to passive, but the bot lane makes up for it with Krepo being willing to go balls deep at a moments notice and on top of that the team seems synced up with Krepo well, diving right with him. Innox seems to be a solid top laner, but I do hope to see a bit more from him over these next few months. Lastly there is Pobelter. He's super strong, I'm not going to lie, but EG cannot afford to fall into the trap they did with Froggen. They cannot rely too much on their mid, they must realize that other people on the team are totally capable of carrying the game as well. regardless, this team looks to be solid throughout the year. How ironic it would be if they made it to worlds from NA and Alliance failed to make it...

#2 - Cloud 9. The biggest debate I had with myself over these placements was the top 2. It seems pretty clear but who are the two best teams in NA right now. (I'll give you a hint, its the ones that WON Battle of the Atlantic matches.) The real question is which of these two is better than the other though? Ultimately I had to put the boys in light blue in second, but really I can see either of these two being number 1 easily. Cloud 9 absolutely dominated the last split of  the LCS with strong team fighting oriented compositions and decisive decision making. Having one of the best Junglers in the entire world acting as the spearhead certainly helps as well. Coming into this split Cloud 9 have to prove that they can still be the best consistently. I again criticize the bottom lane for being passively oriented, however Cloud 9 plays that as a strength by having Sneaky and Lemonation play utility oriented bottom lane that allows for the solo lanes to shine. I don't think its optimal, but it works pretty darn well.

#1 - TSM. Team Solo Mid has only made one change, but boy was it big. Team Owner Reginald stepped down from the starting roster to coach the team. Replacing him is star European mid laner Bjergsen. This not only makes what I thought was TSM's weakest point one of its strongest, but it also removes the massive power dynamic issues that plagued the team during Season 3. In game I feel that TSM is now actually in a position to communicate in a healthy manner. Combine that with TheOddOne's recent surge in performance and we have a scary scary TSM. Just how strong is TSM now? Strong enough that I think Dyrus is the weakest player on the team now. Yes Dyrus, the North American All-star that consistenly performs and often would be large factor in TSM's season 3 wins is now the weakest person on the team. They're like SKT K lite now, thats honestly not even a real dig at TSM. They are scary and I expect great things from them this season.

So there you have it! Some random fan's opinion on how the LCS teams are going to do in NA this split. Hopfully I get at least a couple of them right.